spelmotor
Spelmotor, or game engine, is a software framework designed to help developers create, render, and run interactive digital games. It provides a collection of subsystems and tools that handle the heavy lifting of game development, allowing designers and programmers to focus on game content rather than low-level code. A game engine typically offers components for rendering, physics, input, audio, animation, artificial intelligence, networking, scripting, and asset management, all integrated into a cohesive workflow.
Rendering engines manage real-time graphics and visual effects; physics engines simulate rigid or soft body dynamics
Tools and editors are often included, providing scene composition, level design, debugging, profiling, and hot-reloading of
Common examples include Unity, Unreal Engine, and Godot, each offering cross-platform deployment and a different balance