shaderprogrammer
Shader programmer is a software engineer who specializes in writing programs that run on graphics processing units to control the rendering pipeline. They create shaders that influence how vertices are transformed, how surfaces are shaded, textured, and lit, and how images are post-processed. They may also implement compute shaders for general-purpose GPU tasks and custom rendering techniques.
Common shading languages include GLSL for OpenGL and WebGL, HLSL for DirectX, Metal shading language for Apple’s
Responsibilities include designing visual effects, implementing lighting models (often physically based rendering), material systems, shadows, reflections,
Shader programmers work within game engines or graphics frameworks, using IDEs and debugging tools such as
Typical background is computer science or graphics programming, with strong knowledge of linear algebra, 3D math,
Historically, shader programming became widespread with programmable GPUs in the early 2000s, enabling more flexible and