shaderdriven
Shaderdriven is a term used in computer graphics to describe rendering or visual effects that are primarily controlled by shader programs running on a GPU. In a shaderdriven pipeline, surface appearance, lighting, post-processing, and procedural phenomena are produced through programmable shaders rather than fixed-function stages, enabling flexible and dynamic visuals.
Typical shaderdriven workflows rely on vertex shaders for geometry transformation, fragment/pixel shaders for color and shading,
Applications include real-time graphics in video games, virtual production, architectural visualization, and scientific visualization. Shaderdriven methods
Benefits include high visual fidelity, flexibility to implement new effects rapidly, and platform portability across engines
The concept sits within the broader programmable graphics pipeline and is central to modern rendering techniques,