rgb128
Rgb128 is a term used to describe a color representation that uses 128 bits per pixel. In typical interpretations, this is achieved with four channels—red, green, blue, and alpha—each stored with 32 bits. The per-channel data can be integers or floating point numbers, with common variants including RGBA32 (unsigned integers) and RGBA32F (32-bit floating point per channel). Using 32-bit floating point per channel provides very high precision and a wide dynamic range, supporting linear-light workflows, high-dynamic-range imaging, and wide-gamut color management.
In modern graphics pipelines, rgb128 often corresponds to a 128-bit per-pixel format such as R32G32B32A32_FLOAT. These
Rgb128 offers advantages in precision for professional rendering, compositing, scientific visualization, and HDR workflows. However, it
Rgb128 is a descriptive term rather than a single standardized format. It denotes high-precision color per