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rgb128

Rgb128 is a term used to describe a color representation that uses 128 bits per pixel. In typical interpretations, this is achieved with four channels—red, green, blue, and alpha—each stored with 32 bits. The per-channel data can be integers or floating point numbers, with common variants including RGBA32 (unsigned integers) and RGBA32F (32-bit floating point per channel). Using 32-bit floating point per channel provides very high precision and a wide dynamic range, supporting linear-light workflows, high-dynamic-range imaging, and wide-gamut color management.

Encoding and formats

In modern graphics pipelines, rgb128 often corresponds to a 128-bit per-pixel format such as R32G32B32A32_FLOAT. These

Usage and practicality

Rgb128 offers advantages in precision for professional rendering, compositing, scientific visualization, and HDR workflows. However, it

Relation to other formats

Rgb128 is a descriptive term rather than a single standardized format. It denotes high-precision color per

formats
are
supported
as
render
targets
and
textures
in
current
graphics
APIs
and
hardware,
including
DirectX,
Vulkan,
and
OpenGL.
The
exact
memory
layout
and
channel
interpretation
can
vary
between
implementations,
but
the
common
goal
is
to
minimize
color
quantization
and
preserve
detail
through
processing
stages.
has
substantial
memory
and
bandwidth
costs
compared
with
more
common
8-bit
or
16-bit-per-channel
formats.
Consumer
displays
and
typical
imaging
pipelines
rarely
require
rgb128,
and
many
applications
instead
use
lower-bit-depth
formats
or
32-bit
per
channel
HDR
approaches.
pixel
and
can
refer
to
several
concrete
implementations
depending
on
the
API
and
hardware,
typically
involving
four
channels
at
32
bits
each.