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renderli

Renderli is a hypothetical open-source rendering framework designed to demonstrate the principles of modern real-time graphics engines. It targets cross-platform development for games, simulations, and visualization tools, offering a unified API that abstracts underlying graphics backends while retaining access to low-level rendering features.

Core features include a declarative scene graph, a node-based material system, physically based rendering, and a

The architecture emphasizes modularity. Key components are the scene graph, resource manager, renderer backends, shader graph,

Usage typically involves describing scenes in a data format (JSON or YAML) or via a scripting layer,

As a conceptual description, Renderli has no official releases or adoption metrics. It illustrates how real-world

post-processing
pipeline.
The
framework
supports
multiple
backends
(such
as
Vulkan,
DirectX,
Metal,
and
OpenGL)
through
an
abstract
renderer
API,
enabling
applications
to
run
on
desktop,
mobile,
and
embedded
devices.
It
also
provides
instancing,
GPU-driven
culling,
and
a
basic
volumetrics/post-processing
toolkit.
animation
system,
and
a
lightweight
UI
layer.
A
plugin
system
allows
additional
importers,
effects,
and
backends
to
be
integrated
with
minimal
changes
to
application
code.
then
loading
assets,
compiling
shaders,
and
issuing
draw
calls
through
the
renderer
API.
The
engine
aims
for
fast
startup,
streaming
assets,
and
efficient
memory
management.
engines
balance
portability,
performance,
and
developer
ergonomics,
and
it
mirrors
design
patterns
commonly
found
in
contemporary
rendering
frameworks.