rendereragnostic
rendereragnostic is a term used in computer graphics and game development to describe software or techniques that are designed to function independently of a specific rendering engine or graphics API. This means the code or methodology is not tied to a particular implementation, such as DirectX, Vulkan, OpenGL, or proprietary engines like Unity or Unreal Engine.
The primary benefit of a rendereragnostic approach is increased portability and flexibility. Code written in a
In practice, achieving true rendereragnosticism can be challenging. Developers often need to abstract away low-level rendering