reducedphysics
Reducedphysics is a term used in the context of video games and simulations to describe a simplified or streamlined version of the underlying physics engine. Unlike full physics simulations, which aim to replicate real-world forces with high accuracy, reducedphysics prioritizes performance and visual coherence over strict adherence to physical laws. This approach is commonly employed in games and applications where computational efficiency is critical, such as large-scale open worlds or real-time multiplayer environments.
The concept emerged as a compromise between realistic physics and gameplay fluidity. Full physics simulations often
Reducedphysics techniques vary widely depending on the game or simulation. Some examples include:
- Simplified collision detection, where objects interact based on broad-phase approximations rather than exact geometric calculations.
- Approximate rigid body dynamics, where forces like gravity or momentum are scaled or rounded for performance.
- Precomputed animations or motion capture data, which replace dynamic physics calculations for certain elements.
- Hybrid systems that combine full physics for critical interactions (e.g., vehicle handling) with reducedphysics for less
The term gained broader recognition in the gaming community, particularly after its use in titles like The