radiosity
Radiosity is a global illumination method used in computer graphics to simulate the diffuse transfer of light between surfaces in a scene. It models light as energy that leaves surfaces and travels to other surfaces, undergoing multiple reflections, with surfaces treated as ideally diffuse reflectors. The result is realistic color bleeding and soft, indirect shadows in scenes where light bounces multiple times.
The method works by subdividing visible surfaces into small patches. For each patch i, a radiosity value
Radiosity assumes perfectly diffuse surfaces, which makes it unsuitable for sharp specular reflections or caustics unless
Radiosity became widely studied in the 1980s and 1990s and influenced later global illumination methods. While