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playercontrolled

Playercontrolled, often written as player-controlled or player controlled, is a term used in video games and simulations to describe an entity that is directly controlled by the player through input devices such as a keyboard, mouse, gamepad, or touchscreen. The opposite is AI-controlled or scripted behavior, where the game system determines actions without direct input.

In typical use, the player owns a specific avatar or unit and translates input into movement, actions,

Some games allow possession or switching control between multiple entities, a technique used to extend player

Design considerations for player-controlled systems include responsiveness and input latency, which affect perceived control accuracy. Accessibility

See also: non-player character, artificial intelligence, control scheme, possession, player agency.

and
decisions.
Control
schemes
map
characters’
movements,
camera
orientation,
and
abilities
to
buttons,
sticks,
or
gestures.
In
single-player
and
local
multiplayer,
being
player-controlled
ensures
the
player's
choices
directly
drive
outcomes;
in
online
games,
client
and
server
synchronization
governs
how
those
inputs
are
reflected
across
all
players.
agency
or
manage
limited
penalties.
Others
implement
semi-autonomous
behavior,
where
the
player's
commands
guide
an
entity
while
its
artificial
intelligence
handles
routine
tasks
such
as
pathfinding
or
combat
decisions.
features
(adjustable
sensitivity,
control
remapping)
broaden
who
can
play.
In
competitive
multiplayer,
ensuring
consistent
input
handling
and
minimizing
cheating
are
important,
while
in
narrative
titles,
balance
between
character
agency
and
game
scripting
shapes
pacing
and
immersion.