playercontrolled
Playercontrolled, often written as player-controlled or player controlled, is a term used in video games and simulations to describe an entity that is directly controlled by the player through input devices such as a keyboard, mouse, gamepad, or touchscreen. The opposite is AI-controlled or scripted behavior, where the game system determines actions without direct input.
In typical use, the player owns a specific avatar or unit and translates input into movement, actions,
Some games allow possession or switching control between multiple entities, a technique used to extend player
Design considerations for player-controlled systems include responsiveness and input latency, which affect perceived control accuracy. Accessibility
See also: non-player character, artificial intelligence, control scheme, possession, player agency.