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Avatar is a term used to describe a representation of a person or their persona in a digital environment. The word derives from Sanskrit avatāra, meaning descent or incarnation, and in contemporary usage refers to an image, model, or virtual body that stands in for a user or character in online worlds, games, or simulations.

In computing and online communities, avatars can be two- or three-dimensional, animated or static, and highly

Avatar also denotes a major film franchise initiated by James Cameron with the 2009 science fiction film

Beyond entertainment, the concept of avatars has influenced technology and culture by shaping ideas about virtual

customizable.
They
serve
as
visual
identifiers,
communicate
status
or
role,
and
often
support
interaction
within
the
environment.
Avatars
are
central
to
many
social
platforms,
multiplayer
games,
virtual
reality
environments,
and
forums.
Avatar.
The
film
presents
a
human
mission
to
the
alien
world
Pandora,
where
humans
use
genetically
engineered
Na'vi-humanoid
hybrids,
called
avatars,
to
interact
with
the
indigenous
population.
The
movie
was
notable
for
its
use
of
cutting-edge
motion
capture
and
stereoscopic
3D
technology
and
achieved
significant
box-office
success,
influencing
later
cinematic
production
and
the
development
of
sequels.
presence,
telepresence,
and
identity
management
in
digital
spaces.
The
term
is
used
across
media,
science,
and
online
communities
to
describe
any
embodiment
of
a
user
in
a
non-physical
or
alternate
form.