Home

pespedis

Pespedis is a term used in a small body of worldbuilding and speculative-fiction writing to describe a fictional discipline that studies pedestrian movement and space use in urban environments. It treats walking behavior as a measurable phenomenon, combining empirical observation with computer simulation to understand how people navigate streets, plazas, and transit hubs in imagined cities.

The term appears in fan-created encyclopedias and role-playing game supplements. It has no formal status in

Methods within pespedis include field observation, timed walks, route tracing, and the collection of sensor or

Applications in worldbuilding range from designing believable residential quarters and transit corridors to determining where non-player

See also: Pedestrian dynamics, crowd simulation, urban design, worldbuilding.

real-world
academia
and
is
typically
presented
as
a
creative
tool
within
a
fictional
setting
rather
than
a
sanctioned
discipline.
surveillance-like
data
in
fictional
cities.
Analyses
use
agent-based
models
or
simplified
spatial
heuristics
to
simulate
pedestrian
flow,
bottlenecks,
and
evacuation
dynamics.
characters
move,
how
stories
unfold
along
routes,
and
how
crowds
respond
during
events.
Limitations
include
its
speculative
basis
and
the
lack
of
standardized
terminology
or
validation.