moveAng
moveAng is a function commonly used in programming, particularly within game development and physics simulations, to adjust the angular velocity of an object. Angular velocity refers to the rate at which an object rotates around an axis, typically measured in degrees or radians per second. The term "moveAng" suggests a method or command designed to modify this rotation dynamically.
In many game engines and physics libraries, such as those based on the Quake engine or custom
The implementation of moveAng can vary depending on the context. In some cases, it may directly set
moveAng(angle, axis, duration)
Apply a smooth rotation of 'angle' radians around the specified 'axis' over 'duration' seconds.
In physics-based systems, moveAng is often integrated with other rotational controls, such as gravity or collision
moveAng is particularly useful in scenarios requiring precise rotational control, such as vehicle steering, character animations,