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mocap

Motion capture, or mocap, is the process of recording movement of objects or people for use in computer animation, visual effects, virtual reality, and biomechanics. The captured data describe the position, orientation, and timing of joints and limbs, enabling digital characters to mirror real performances or to analyze movement.

Mocap methods vary. Marker-based optical systems use infrared cameras and reflective markers placed on the subject;

Typical workflow involves performers wearing suits or markers, or using markerless setups. The capture data are

Applications span film and television VFX, video games, animation, broadcast, virtual production, and research in biomechanics

the
cameras
detect
the
markers
and
compute
3D
joint
positions.
Markerless
optical
mocap
relies
on
computer
vision
to
estimate
pose
without
markers.
Inertial
mocap
employs
wearable
sensors
(IMUs)
that
track
acceleration
and
rotation.
Hybrid
approaches
combine
these
technologies
to
improve
accuracy
and
robustness,
while
real-time
mocap
streams
data
directly
into
production
pipelines
or
game
engines.
cleaned,
labeled,
and
retargeted
to
a
digital
skeleton
that
matches
the
character’s
proportions.
Animators
may
refine
timing,
spacing,
and
facial
expression.
Advances
have
enabled
real-time
mocap,
allowing
immediate
feedback
in
virtual
production
and
interactive
applications.
and
sports
science.
Common
data
formats
include
BVH
and
C3D,
which
are
then
imported
into
3D
software
and
game
engines
for
retargeting
and
integration.
Limitations
include
marker
occlusion,
calibration
requirements,
cost,
and,
for
markerless
systems,
accuracy
under
variable
conditions.
The
field
continues
to
pursue
higher
precision,
more
wearable
systems,
and
real-time,
accessible
mocap
workflows.