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lutetype

Lutetype is a term used to describe the data type and layout of a look-up table (LUT) in computing. It denotes how input values are mapped to output values by indexing into an array, and it encompasses the element data type, dimensionality, and interpretation of stored values.

A LUT is typically organized as a one-dimensional, two-dimensional, or three-dimensional array. The lutetype defines the

Common LUT categories include 1D LUTs for simple transfer functions or gamma corrections, 2D LUTs for basic

In practice, lutetype guides how software allocates storage, performs sampling, and applies interpolation (nearest, linear, trilinear,

See also: lookup table, 1D LUT, 2D LUT, 3D LUT, color management.

storage
details,
including
the
number
of
entries,
the
number
of
channels
per
entry,
and
the
numerical
type
used
for
the
stored
values
(for
example,
8-bit
unsigned
integers,
16-bit
integers,
or
floating-point
numbers).
It
also
influences
how
input
coordinates
are
translated
into
array
indices
and
how
interpolated
values
are
produced
when
inputs
do
not
exactly
match
a
LUT
entry.
color
transformations,
and
3D
LUTs
for
complex
color
grading.
Typical
sizes
vary
by
category,
such
as
1D
LUTs
with
a
few
dozen
to
a
couple
of
hundred
entries,
and
3D
LUTs
that
form
cubic
grids
like
17x17x17
or
33x33x33.
The
chosen
lutetype
affects
precision,
memory
usage,
and
performance
of
sampling
operations
in
rendering
or
image
processing
pipelines.
or
more
advanced
methods).
It
is
a
key
consideration
in
color
management,
shader
programming,
and
image
processing
frameworks,
where
consistent
interpretation
of
LUT
data
ensures
predictable
color
transformation
and
lookup
results.