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interpolacjatweening

Interpolacjatweening is a term used in computer graphics to describe the generation of in-between frames by blending interpolation techniques with traditional tweening. The coinage appears to merge interpolation and tweening and is used to describe methods that fill gaps between keyframes with coherent motion and shape changes. It is not a formal standard in major reference works, but it appears in discussions among animators and in some technical forums as a flexible umbrella for several approaches.

In a typical workflow, keyframes specify start and end states for objects. Interpolacjatweening computes intermediate frames

More advanced variants use optical flow or learning-based models to predict plausible in-between motion. Hybrid approaches

Applications span 2D and 3D animation, game development, and visual effects. Advantages include smoother motion and

See also: interpolation, tweening, in-betweening, morphing, optical flow.

by
interpolating
parameters
such
as
position,
orientation,
scale,
and,
when
relevant,
morph
targets
or
deformation
fields.
Methods
include
linear,
spherical,
and
cubic
interpolation,
often
with
easing
curves
to
control
speed.
Some
approaches
enforce
constraints
to
preserve
physical
plausibility
or
silhouette
consistency
across
frames.
mix
deterministic
interpolation
with
learned
refinements
to
balance
control
and
automation,
aiming
to
reduce
artifacts
while
preserving
artistic
intent.
reduced
manual
keyframing;
drawbacks
include
potential
artifacts
in
complex
scenes
and
the
need
for
artist
oversight
to
maintain
style
and
coherence.