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keyframing

Keyframing is a foundational technique in animation and video production in which an artist stores specific values for an object’s properties at chosen points in time, such as position, rotation, scale, opacity, or camera parameters. The software interpolates the values for all frames between keyframes to create motion or transitions. A sequence of keyframes on a timeline defines the desired poses or states, while the frames in between are generated automatically, a process known as tweening or interpolation.

Interpolation methods vary. Linear interpolation preserves constant speed between keyframes, while easing curves (ease-in, ease-out) provide

Keyframing is used in two- and three-dimensional animation, motion graphics, and visual effects, and is supported

Compared with frame-by-frame animation, keyframing offers speed, non-destructive editing, and easy iteration. Its main challenges include

acceleration
and
deceleration
for
more
natural
motion.
More
advanced
tools
use
Bezier
or
spline-based
curves
to
shape
the
interpolation,
allowing
fine
control
over
pacing
via
handles
or
tangents.
by
most
animation
and
compositing
packages
such
as
After
Effects,
Blender,
Maya,
and
Final
Cut
Pro.
Typical
workflows
involve
setting
keyframes
at
important
moments,
adjusting
properties,
and
refining
timing
with
the
graph
or
curve
editor
to
shape
motion.
achieving
believable
motion
through
proper
timing,
spacing,
and
easing,
and
avoiding
overuse
or
robotic
movements
without
naturality.