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inbetweening

Inbetweening is a technique commonly used in animation, film, and video production to create smooth transitions between keyframes or frames. The process involves inserting additional frames between existing ones to enhance fluidity and realism in motion. This method is particularly essential in traditional animation, where each frame is hand-drawn, but it is also applied in digital animation, motion graphics, and even some video editing workflows.

The core idea behind inbetweening is to fill the gaps between key poses or actions, ensuring that

In digital animation, software programs provide automated inbetweening tools that can generate frames between two points

While inbetweening is most commonly associated with animation, it can also be applied in other creative fields,

movements
appear
natural
and
continuous
rather
than
abrupt.
Animators
often
use
a
variety
of
methods
to
achieve
this,
including
manual
frame-by-frame
interpolation,
software
tools
like
Adobe
Animate,
Blender,
or
Maya,
or
automated
algorithms.
In
traditional
animation,
artists
would
draw
intermediate
frames
by
hand,
often
using
techniques
such
as
the
"tweening"
method,
where
they
sketch
in-between
shapes
based
on
the
surrounding
keyframes.
in
a
sequence,
adjusting
proportions,
angles,
and
other
visual
elements
to
maintain
consistency.
Some
advanced
systems
also
allow
for
dynamic
inbetweening,
where
the
software
can
simulate
physics-based
movements,
such
as
fluid
or
elastic
deformations,
to
create
more
lifelike
animations.
such
as
video
editing,
where
it
helps
smooth
out
transitions
between
clips
or
effects.
However,
in
these
contexts,
the
technique
may
be
less
about
motion
and
more
about
visual
continuity
and
aesthetic
flow.
Proper
inbetweening
is
crucial
for
maintaining
the
integrity
of
a
scene,
whether
it
is
a
short
film,
a
commercial,
or
a
detailed
character
animation.