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handtracking

Handtracking refers to the process of determining the position, orientation, and configuration of one or more hands in real time using visual or sensor data. It aims to estimate hand pose, which can include joint angles, finger postures, and in some systems a detailed 3D surface mesh.

Most handtracking systems are markerless and rely on cameras or depth sensors. They detect hand landmarks,

Technologies and frameworks frequently employ machine learning to detect hand landmarks, followed by geometric fitting or

Applications span virtual reality and augmented reality interfaces, gesture-based control for computers and mobile devices, sign

Challenges include occlusion where fingers occlude each other, rapid motion causing blur, variation in hand size,

commonly
21
joints
per
hand,
and
reconstruct
a
pose
in
two
or
three
dimensions.
Output
formats
range
from
sparse
landmark
coordinates
to
full
3D
skeletons
or
reconstructed
hand
meshes.
Depth
information
from
infrared
or
structured-light
sensors
improves
robustness
to
distance
and
perspective,
while
fusion
with
RGB
data
helps
maintain
accuracy
in
challenging
scenes.
learning-based
pose
estimation.
Notable
examples
include
frameworks
and
models
such
as
MediaPipe
Hands
and
OpenPose
Hands.
In
consumer
devices,
hand
tracking
is
enabled
by
forward-facing
cameras,
depth
sensors,
or
mixed-reality
devices,
enabling
controller-free
interaction
with
software
and
hardware.
language
recognition
research,
robotics
teleoperation,
gaming,
and
rehabilitation.
Handtracking
enables
natural,
hands-on
interaction
without
physical
controllers
but
must
contend
with
real-world
variability.
skin
tone,
lighting,
and
background
clutter.
Latency
and
accuracy
trade-offs,
cross-device
generalization,
and
privacy
considerations
also
influence
design
choices
and
deployment.
Ongoing
work
seeks
to
improve
robustness,
efficiency,
and
on-device
processing.