forsterkningslæring
Forsterkningslæring, also known as reinforcement learning in English, is a subfield of machine learning concerned with how agents ought to take actions in an environment to maximize some notion of cumulative reward. It is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. In forsterkningslæring, an agent learns to make decisions by trial and error. The agent interacts with its environment by performing actions, and for each action, it receives a reward or penalty. The goal of the agent is to learn a policy, which is a mapping from states to actions, that maximizes the expected cumulative reward over time.
The core components of a forsterkningslæring system are the agent, the environment, the state, the action, and
Key concepts in forsterkningslæring include exploration versus exploitation, value functions, and policies. Exploration involves trying out
Forsterkningslæring has been applied to a wide range of problems, including game playing (e.g., AlphaGo), robotics,