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flipangle

Flipangle is a term encountered in computer graphics and animation to describe the magnitude of a flip transformation applied to a model or sprite with respect to a chosen axis. It is commonly used to denote the orientation difference between two poses or views, such as switching a character from facing left to facing right. The precise meaning of flipangle varies by tool, but it is generally treated as an angle parameter that controls a flip or mirrored orientation.

In three dimensions, a flip can be implemented as a rotational or reflective operation. A pure reflection

Common applications include sprite flipping in 2D games, character rigging in 3D animation, and camera-orientation controls

See also: rotation, reflection, Euler angles, axis-angle, quaternion.

through
a
plane
perpendicular
to
a
unit
vector
n
is
described
by
the
matrix
F
=
I
−
2
nn^T,
which
flips
components
across
the
plane
but
preserves
distances.
A
rotation
around
axis
n
by
angle
θ
is
described
by
Rodrigues'
formula.
In
many
systems,
the
term
flipangle
refers
to
the
angle
used
in
such
a
rotation
to
achieve
the
flip,
often
constrained
between
0
and
180
degrees.
in
interactive
software.
The
concept
helps
separate
pose
logic
from
rendering,
allowing
efficient
toggling
between
facing
directions
or
mirroring
experiences
without
duplicating
geometry.
Caution
is
needed
because
flips
can
alter
handedness
when
reflections
are
used,
whereas
rotations
preserve
it.