flipangle
Flipangle is a term encountered in computer graphics and animation to describe the magnitude of a flip transformation applied to a model or sprite with respect to a chosen axis. It is commonly used to denote the orientation difference between two poses or views, such as switching a character from facing left to facing right. The precise meaning of flipangle varies by tool, but it is generally treated as an angle parameter that controls a flip or mirrored orientation.
In three dimensions, a flip can be implemented as a rotational or reflective operation. A pure reflection
Common applications include sprite flipping in 2D games, character rigging in 3D animation, and camera-orientation controls
See also: rotation, reflection, Euler angles, axis-angle, quaternion.