earlyprototype
Early prototype is the initial version of a product or system created during the early stages of development to explore ideas, test core functionality, and reduce technical and usability risks. It is typically not a finished product and may use simplified materials or software just enough to demonstrate concepts. Early prototypes are often low fidelity, focusing on essential interactions and flows rather than aesthetics or performance.
Different forms exist. Throwaway or experimental prototypes are built to learn and are later discarded or heavily
The primary purposes include validating requirements, testing user experience, assessing feasibility, communicating ideas to stakeholders, and
Limitations include the risk that low fidelity leads to misinterpretation of final capabilities, or that early
Historically, prototyping has long been part of engineering and product development. In software and systems engineering,