dungeoncrawling
Dungeoncrawling is the activity of exploring and progressing through dungeon environments in role-playing games, whether played on a tabletop or inside a digital title. The term combines dungeon and crawling, signaling movement through maze-like, multi-level spaces that typically become more challenging the deeper players descend.
Gameplay centers on exploration, combat, and resource management. Players map rooms and corridors, clear enemies, avoid
Core mechanics include level progression through dungeon depths, keys and locks, doors, and secret passages. Combat
Historically, dungeoncrawling traces to early computer games like Rogue (1980), which popularized procedural dungeons and permadeath.
Reception varies: fans prize exploration and depth, while critics note repetition and high difficulty. Accessibility and