dungeoncrawler
A dungeoncrawler is a subgenre of role-playing video games characterized by exploration, combat, and progression through progressively difficult levels or "dungeons." These games typically feature a first-person or top-down perspective, emphasizing player agency in navigating procedurally or handcrafted environments filled with enemies, traps, and loot. The term originated from early tabletop role-playing games like Dungeons & Dragons, where players explored dungeons to defeat monsters, solve puzzles, and acquire treasure.
Dungeoncrawlers often include elements such as permadeath, where a character’s death results in a permanent loss
Notable examples of dungeoncrawlers include The Binding of Isaac, Spelunky, Dead Cells, and Hades. These games