dungeoncrawl
Dungeoncrawl is a term used to describe a game design approach centered on exploring labyrinthine dungeons, fighting foes, solving puzzles, and gathering treasure. It is used across tabletop role-playing and computer or video games and is often treated as a synonym for the broader dungeon crawler genre, or as a subset that emphasizes dungeon exploration and loot within a mapped environment.
In typical dungeoncrawl titles, players navigate a series of connected rooms or levels, encounter monsters and
Historically, the concept roots in tabletop play and early computer RPGs. The dungeon crawl idea originates