dungeonbased
Dungeonsbased, often written as dungeon-based or dungeon based, is a descriptive term used in game design and criticism to describe games or modules in which progress is primarily achieved by exploring, conquering, and surviving within a series of interconnected, enclosure-shaped spaces called dungeons. The concept emphasizes compact environments, thematic substructures such as cells, corridors, and rooms, and a focus on spatial navigation.
Core elements of dungeon-based design include map exploration, enemy encounters, resource management, puzzle or trap solving,
In video games, dungeon-based design appears across roguelikes, dungeon crawlers, action role-playing games, and roguelites, with
Etymology and usage: the term is descriptive and not a formal genre name; it intersects with terms