displacementmap
A displacement map is a texture that is used in 3D computer graphics to simulate small-scale details on a 3D model's surface. Unlike bump maps or normal maps, which only affect the way light interacts with the surface, displacement maps actually alter the geometry of the mesh. This is achieved by using the grayscale values of the map to push vertices outwards or inwards, creating genuine geometric relief.
Typically, white areas of a displacement map represent the highest points of detail, while black areas represent
The use of displacement mapping can significantly increase the complexity of a 3D model, as it effectively