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dataoriented

Data-oriented design is a design and programming paradigm that prioritizes the structure and flow of data over the organization of code into objects and methods. It emphasizes how data is laid out in memory and how it is accessed and processed by the CPU, with the goal of maximizing data locality, cache efficiency, and vectorization on modern architectures.

Key concepts include data layout strategies such as structure of arrays (SoA) versus array of structures (AoS),

It is widely applied in performance-critical domains, notably game development, high-performance computing, graphics, and simulation. It

Compared with object-oriented design, data-oriented design focuses on how data moves through the system and how

Critics note that data-oriented design can increase code complexity and reduce readability if applied without careful

contiguous
memory
layouts,
data-driven
processing
pipelines,
and
minimizing
indirect
memory
access.
In
practice,
data-oriented
design
separates
data
representation
from
the
algorithms
that
operate
on
it
and
favors
iterations
over
large,
cache-friendly
blocks
of
data.
often
leads
to
reorganizing
systems
around
data
processing
rather
than
object
hierarchies,
and
is
commonly
associated
with
patterns
like
entity-component-system
architectures,
where
component
data
is
stored
contiguously
and
processed
in
tight
loops.
it
is
laid
out
in
memory,
rather
than
on
encapsulation
and
polymorphic
behavior.
This
does
not
forbid
abstraction,
but
encourages
design
decisions
that
reveal
and
exploit
data
access
patterns.
profiling
and
clear
goals;
it
is
most
effective
when
profiling
shows
data
access
as
the
bottleneck.