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cyberpunks

Cyberpunks are adherents of cyberpunk, a science fiction subgenre that emerged in the 1980s and centers on futures shaped by advanced information technologies, pervasive corporate power, urban decay, and social inequality. Stories typically focus on hackers, rogue technicians, and other marginal actors navigating dense networks and cyberspace, often under pressure from powerful institutions.

Origins and themes: William Gibson's Neuromancer (1984) and Bruce Sterling's collaborations helped establish cyberpunk's aesthetic and

Culture and influence: Cyberpunk has informed novels, films, and games, with notable works such as Blade Runner,

Cyberpunks in reality: The term can describe individuals who embrace cyberpunk aesthetics, attitudes, or technical experimentation.

Notable figures and works: William Gibson, Bruce Sterling, Pat Cadigan; Neuromancer, Count Zero, Burning Chrome; Blade

ideas,
including
cyberspace,
artificial
intelligence,
body
augmentation,
and
megacorporations.
The
movement
drew
on
punk
counterculture,
noir
detective
fiction,
and
real-world
hacker
communities,
shaping
a
gritty,
high-tech
noir
tone
that
questions
authority
and
autonomy.
The
Matrix,
and
various
cyberpunk-inspired
video
games.
It
has
also
influenced
real-world
subcultures
around
hacking,
cryptography,
and
digital
rights,
contributing
a
DIY
ethos
and
a
fascination
with
the
interface
between
humans
and
machines.
They
are
not
a
formal
organization;
communities
exist
online,
at
fan
conventions,
and
in
maker
spaces,
often
overlapping
with
broader
hacker
and
cyber
security
circles.
Cypherpunks,
a
separate
movement
focused
on
cryptography
and
privacy,
shares
some
themes
but
pursues
different
goals
and
methods.
Runner
and
The
Matrix
are
frequently
cited
as
influential
in
shaping
cyberpunk
sensibilities.
The
term
remains
a
broad
descriptor
for
a
spectrum
of
fiction
and
subcultures
rather
than
a
single
cohesive
community.