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cubetto

Cubetto is a screenless educational robot designed to introduce young children to computational thinking and basic programming concepts without the use of a computer screen. It was developed by Primo Toys, a UK-based toy company, and was launched after a crowdfunding campaign that popularized tangible coding tools.

The system centers on a wooden cube robot placed on a large grid-like map. A set of

Cubetto emphasizes storytelling and hands-on exploration. Each mission or activity presents a narrative goal, guiding learners

Educators and libraries have adopted Cubetto as an introductory tool for early coding education. Its screen-free

As part of the broader movement toward tangible computing, Cubetto has influenced subsequent products that blend

color-coded
tiles
is
used
to
compose
a
sequence
of
actions
for
the
robot,
typically
including
forwards
movement
and
left
or
right
turns.
Children
arrange
the
tiles
on
a
control
surface,
which
the
robot
interprets
as
a
plan
and
then
executes
on
the
map.
through
sequencing,
prediction,
and
debugging
as
they
adjust
the
tile
sequence
to
achieve
the
desired
outcome.
The
kit
often
includes
a
book
and
a
travel
map
with
themed
environments
to
extend
play
and
learning.
approach
supports
collaborative
learning
and
helps
introduce
computational
thinking
before
literacy
with
code-based
text
interfaces.
physical
manipulatives
with
programming
concepts
for
young
learners.