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Toys

Toys are objects designed for play, entertainment, and learning. They come in many forms, from simple everyday items to sophisticated electronic devices. Toys are used by children as well as adults for role-play, problem solving, and creative experimentation. The design of a toy often reflects developmental considerations, safety standards, and cultural context.

Early forms of toys include dolls, balls, wheels, and miniature figurines found in ancient civilizations. Through

Common categories include construction sets, dolls and action figures, games and puzzles, plush toys, and outdoor

Toy safety emphasizes age suitability, choking hazard warnings, and the use of non-toxic materials. Standards and

The toy industry spans design, manufacturing, licensing, and retail, and it periodically reflects broader cultural trends,

the
Middle
Ages
and
into
the
early
modern
period,
simple
playthings
persisted.
The
Industrial
Revolution
enabled
mass
production,
reducing
cost
and
increasing
availability.
In
the
20th
century,
standardized
safety
rules
and
brand
development
shaped
the
modern
toy
market,
with
popular
lines
emerging
in
response
to
scientific
and
technological
advances.
toys.
Educational
and
developmental
toys
aim
to
teach
skills
such
as
counting,
literacy,
science
concepts,
and
problem-solving.
Electronic
and
digital
toys,
including
robots
and
interactive
learning
devices,
extend
play
into
programmable
and
responsive
experiences.
Collectibles
and
hobby
toys
also
attract
long-term
engagement
for
some
consumers.
testing
vary
by
country,
with
bodies
such
as
ASTM
International
and
EN
standards
playing
roles
in
many
markets.
Safe
play
can
support
motor
development,
social
interaction,
creativity,
and
resilience,
while
inappropriate
use
or
unsafe
designs
can
cause
injuries.
Parents
and
caregivers
often
supervise
play
and
follow
manufacturer
guidelines.
seasonal
demand,
and
sustainability
concerns,
including
recycling
and
safe
disposal
of
toys
at
end
of
life.