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connectivityplays

Connectivityplays is a term used in media studies and game design to describe experiences that prioritize social connection and shared agency through networked play. It refers to interactive formats—video games, interactive installations, live performances, and education tools—that rely on interconnected participants rather than solitary play.

Core features include real-time or asynchronous collaboration across devices, emergent storytelling driven by participant choices, and

Contexts and origins: The concept draws from game design, new media art, and performance studies and has

Design and challenges: Key considerations include latency management, privacy and safety, inclusivity, and ethical use of

Applications: Connectivityplays are seen in co-operative or collaborative online games, distributed or immersive theatre, classroom or

a
focus
on
cooperation
or
collective
problem
solving
rather
than
competition.
Accessibility
across
platforms
and
audiences
is
often
a
design
goal,
enabling
players
with
varied
devices
and
abilities
to
participate
in
a
common
experience.
The
term
also
encompasses
transmedia
and
cross-media
projects
that
weave
participant
input
into
multiple
channels
such
as
games,
narratives,
and
live
events.
grown
with
the
expansion
of
online
communities,
cloud
gaming,
and
interactive
theatre.
Designers
emphasize
social
presence,
shared
intention,
and
consent-based
participation.
collected
data.
Protective
mechanisms,
clear
community
guidelines,
and
accessible
interfaces
help
broaden
participation
while
mitigating
harm.
creators
also
explore
governance
models
for
collective
authorship
and
decision
making.
museum
installations
that
invite
visitor
contributions,
and
social
virtual
reality
experiences
where
users
co-create
spaces
and
narratives.
They
are
valued
for
fostering
social
connection
and
experiential
learning
but
may
be
limited
by
the
digital
divide
and
potential
for
conformity
or
surveillance.