commodPattern
commodPattern refers to a design pattern commonly used in software development, particularly within the context of game development and real-time systems. Its primary purpose is to manage and optimize the creation and destruction of numerous small, frequently used objects. This pattern is an alternative to creating and destroying objects on-the-fly, which can be computationally expensive and lead to performance issues such as frame rate drops or memory fragmentation.
The core idea behind the commodPattern is to maintain a pool of pre-initialized objects that are ready
Implementing the commodPattern typically involves a manager class that holds the pool of objects. This manager