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actionselection

Action selection is the process by which an agent chooses an action to perform given its current state and knowledge. It is a central component of decision making in artificial agents and is typically implemented as part of a policy or a decision rule. In reinforcement learning and related frameworks, action selection determines how the agent translates state information and learned estimates into behavior.

In value-based approaches, the agent maintains estimates of the value of state-action pairs and uses these estimates

Common action-selection strategies include:

- Greedy: always selecting the action with the highest estimated value.

- Epsilon-greedy: with probability epsilon, select a random action; otherwise act greedily.

- Softmax (Boltzmann): choose actions with probabilities proportional to an exponentiated value, enabling graded exploration.

- Upper Confidence Bound (UCB): select actions by balancing estimated value with uncertainty, encouraging exploration of less

- Thompson sampling: a Bayesian approach that samples from the posterior distribution over action values.

- Deterministic versus stochastic policies: some tasks favor fixed rules, others rely on randomness to explore.

Action selection is concerned with the exploration-exploitation trade-off, robustness to noise, and efficiency in learning. It

to
select
actions.
In
policy-based
approaches,
the
agent
directly
defines
a
policy
that
maps
states
to
action
probabilities.
Some
methods
combine
both
ideas,
using
a
value
function
to
guide
a
stochastic
policy.
tried
actions.
adapts
to
tasks
such
as
robotics,
game
playing,
and
recommendation
systems,
where
environments
may
be
uncertain
or
changing.
Implementations
often
use
approximations
of
value
or
policy
in
high-dimensional
or
continuous
action
spaces.
The
effectiveness
of
action
selection
depends
on
the
accuracy
of
value
estimates,
the
chosen
exploration
strategy,
and
the
dynamics
of
the
environment.