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Web3D

Web3D refers to technologies for creating, displaying, and interacting with three-dimensional content directly in web browsers. It integrates computer graphics, 3D modeling, and real-time rendering with existing web standards such as HTML, CSS, and JavaScript.

History and standards: The Web has evolved from early attempts like VRML and X3D to modern browser

Formats and data: The glTF format has become a widely adopted standard for transferring 3D assets on

Software ecosystem: Web3D is supported by libraries and frameworks such as three.js, Babylon.js, and A-Frame, which

Applications and challenges: Web3D enables product configurators, gaming, education, virtual tours, and simulations embedded in web

APIs
that
enable
real-time
3D
rendering.
WebGL
provides
hardware-accelerated
3D
graphics
through
the
browser’s
canvas
using
JavaScript,
while
WebGPU
offers
lower-level
GPU
access
for
more
complex
workloads.
WebXR
supplies
APIs
for
rendering
immersive
augmented
and
virtual
reality
experiences
on
the
web.
the
web,
often
described
as
the
JPEG
of
3D.
Models
can
be
stored
as
glTF
files
in
.gltf
or
binary
.glb
form,
sometimes
with
Draco
or
other
compression.
Other
common
formats
include
OBJ,
FBX,
STL,
and
USDZ,
which
serve
various
authoring
and
interchange
pipelines.
provide
higher-level
tools
for
scene
management,
materials,
lighting,
animation,
and
interaction.
3D
content
is
typically
embedded
within
HTML
pages
and
can
be
loaded
from
servers,
bundled
with
applications,
or
streamed.
pages.
Key
challenges
include
achieving
smooth
performance
on
diverse
devices,
reducing
loading
times,
addressing
accessibility
concerns,
and
managing
security
and
privacy
when
executing
and
rendering
3D
content
in
the
browser.