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Veram

Veram is a fictional city-state that appears in fantasy literature and tabletop role-playing games. It is described as a coastal urban center on the eastern coast of the continent of Nareth, where sea lanes and trade winds converge. Its imagined skyline blends maritime fortifications with civic squares and arcades.

Veram is governed by a bi-cameral council called the Conclave, with a Merchants’ Board and a Scholars’

Veram’s society emphasizes learning and commerce. The University of Veram hosts libraries and colleges focused on

Origin legends describe Veram as founded as a trading outpost in early centuries and attaining city-state status

In contemporary works, Veram is used as a nexus of wealth and political intrigue, illustrating tensions between

Assembly.
A
rotating
magistracy,
drawn
from
guilds
and
universities,
serves
as
executive.
The
economy
centers
on
port
trade,
shipbuilding,
and
crafts
such
as
glassmaking
and
timberwork;
main
exports
include
spices,
textiles,
and
pigments.
navigation,
law,
and
trade.
Public
markets,
the
Lantern
Festival,
and
debates
in
open
forums
form
part
of
urban
life.
The
population
is
diverse,
with
sailors,
traders,
artisans,
and
scholars.
after
the
Mare
Accord.
Notable
landmarks
include
the
Harbor
Gate,
the
Library
of
the
Lattice,
and
the
Lighthouse
of
Aster.
The
city
has
faced
conflicts
tied
to
sea
power
and
guild
rivalries.
commerce
and
scholarship
and
the
influence
of
guild
networks
on
policy.