VREkannat
VREkannat is a term used in speculative discussions of immersive virtual reality to describe a proposed framework for evaluating and guiding adaptive, user-centered VR systems. It envisions VR experiences that respond in real time to a user's state to optimize learning, performance, and well-being. The term is a neologism and has no single canonical definition.
Concept and design: Central ideas include presence and embodiment, cognitive-load management, and user autonomy. In VREkannat,
Applications: Hypothetical uses span education, rehabilitation, training in skilled professions, and collaborative work in virtual environments.
Challenges and critique: There is no established standard for measuring VREkannat, and implementations face technical hurdles
See also: Virtual reality, presence, adaptive user interfaces, immersive learning, VR ethics.