UVmappauksen
UVmappauksen, often referred to as UV mapping, is a fundamental technique in 3D computer graphics used to represent a 3D object's surface on a 2D plane. This process is essential for applying textures to 3D models. Think of it like unfolding a complex 3D shape into a flat pattern, much like a tailor would for sewing a garment.
The core idea of UV mapping is to assign coordinates to each vertex of a 3D model's
Creating UV maps involves "unwrapping" the 3D model. This is a process where the 3D surface is
Once the UV map is created and exported, artists can use 2D image editing software to paint