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Triangulation

Triangulation is a multisense term in geometry, surveying, computer vision, and social science. In general, it denotes deriving a quantity, position, or structure by forming triangles from known references. The core idea is to use triangular geometry to relate measurements to unknowns.

Geometric triangulation can refer to subdividing a polygon into triangles, a process used in mesh generation

In surveying, triangulation determines a location by measuring angles from two or more known reference points.

In computer vision, triangulation reconstructs a 3D point by intersecting projection rays from two calibrated cameras

In research methodology, triangulation refers to using multiple data sources, methods, or researchers to study a

and
computer
graphics,
or
to
constructing
a
triangulation
of
a
finite
set
of
points,
which
yields
a
planar
straight-line
graph
where
all
faces
are
triangles.
A
triangulation
of
a
polygon
aims
to
avoid
crossing
diagonals
and
to
respect
the
polygon
boundary.
A
common
variant
is
the
Delaunay
triangulation,
which
maximizes
the
minimum
angle
of
all
triangles
and
tends
to
avoid
skinny
triangles.
Triangulations
underpin
finite
element
analysis
and
surface
rendering.
A
baseline
distance
between
two
references,
combined
with
observed
angles,
yields
the
position
of
the
unknown
point
via
triangle
geometry.
Triangulation
differs
from
trilateration,
which
uses
distances
rather
than
angles.
With
modern
technologies
such
as
GNSS,
triangulation
has
largely
been
superseded
for
navigation
but
remains
conceptually
important
in
geodetic
networks
and
historical
surveying.
that
observe
the
same
scene
point.
Accurate
triangulation
requires
precise
camera
calibration,
correspondence
between
image
points,
and
handling
of
noise.
phenomenon,
increasing
validity
by
cross-checking
findings.