Texturepoor
Texturepoor is a descriptive term used in visual media and computer graphics to refer to surfaces or images that lack discernible textural detail. The term is not a formal technical standard but is used to characterize scenes with low spatial frequency content, where color and shade are relatively uniform across areas, resulting in a smooth or flat appearance.
In 2D imagery, texture-poor effects can arise from high blur, low resolution, or deliberate stylization. Surfaces
In 3D rendering, a model may be described as texture-poor when it carries little or no texture
Techniques to address or deliberately enhance a texture-poor look include applying textures, normal maps, bump maps,
In art and design, texture-poor aesthetics may be used to achieve minimalism or retro styles, or to