Sädejäljitys
Sädejäljitys, commonly known as ray tracing, is a rendering technique used to simulate the physical behavior of light. It works by tracing the path of light rays as they travel from a virtual camera through a scene, interacting with objects and surfaces. When a ray encounters an object, its behavior is determined by the material properties of that object. This can involve reflection, refraction, and absorption.
The process is computationally intensive because it requires calculating the interactions of a vast number of
The visual fidelity achieved through sädejäljitys can be significantly higher. Shadows are softer and more accurate,
While historically limited by performance, advancements in hardware, particularly with the introduction of dedicated ray tracing