Sugárkövetés
Sugárkövetés, or ray tracing in English, is a rendering technique used to generate an image by tracing the path of light rays through a virtual scene. Unlike traditional rasterization methods, which project 3D objects onto a 2D screen, ray tracing simulates how light interacts with surfaces in a more physically accurate way.
The process begins by casting rays from the virtual camera, or viewpoint, into the scene. When a
The primary advantage of ray tracing is its ability to produce photorealistic visuals. It naturally handles
Initially confined to offline rendering for films and architectural visualizations due to its demanding nature, ray