Spelkomfort
Spelkomfort is a term used in Swedish game studies and industry to describe the overall level of comfort players experience during gameplay. It covers physical comfort (ergonomics of controls, seating, and hardware latency), cognitive comfort (clarity of rules, intuitive interfaces, and a gentle learning curve), perceptual comfort (visual clarity, motion smoothness, and balanced audio), and emotional comfort (stress, pacing, and frustration management). The concept focuses on how design choices influence continued engagement and well-being while playing.
In practice, spelkomfort is used to evaluate how playable a game feels beyond mere functionality. It is
Designers measure spelkomfort through playtesting, telemetry, and subjective feedback. Methods may include questionnaires on comfort and
Related terms include spelupplevelse and usability; the concept emphasizes the comfort dimension of the player’s relation