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SDL2

SDL2, or Simple DirectMedia Layer 2, is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used to handle window creation, event handling, and rendering in multimedia applications and games, across more than a dozen operating systems including Windows, macOS, Linux, iOS and Android.

The core library provides modules for windowing, input, audio, timers, threads, and synchronization. For rendering, SDL2

SDL2 is released under the zlib license, a permissive open-source license that permits use in free and

The library is widely adopted in game development, multimedia software, and educational projects. Its modular ecosystem

supplies
a
hardware-accelerated
2D
rendering
API
via
SDL_Renderer
and
SDL_Texture,
while
still
allowing
integration
with
native
graphics
APIs
such
as
OpenGL,
Vulkan,
Direct3D,
or
Metal.
In
addition
to
its
2D
API,
SDL
can
be
used
as
a
cross-platform
input
and
multimedia
layer,
feeding
data
to
and
from
devices
like
keyboards,
mice,
game
controllers,
and
joysticks.
It
also
supports
audio
playback
and
mixing
through
SDL_audio,
and
textual
rendering
via
add-on
libraries
such
as
SDL_ttf.
commercial
software
with
minimal
restrictions.
includes
ancillary
libraries
such
as
SDL_image
for
image
loading,
SDL_mixer
for
complex
audio,
and
SDL_ttf
for
font
rendering,
which
extend
SDL2’s
capabilities.