SDLTexture
SDLTexture is the SDL library’s abstraction for a 2D image resource that can be rendered using the SDL rendering API. In SDL2, this concept is represented by the SDL_Texture type and is the primary means of displaying pixel data through a renderer. Textures can originate from a system surface or be created from raw pixel data, and they can be classified as static, streaming, or render-target textures depending on how often their contents change and how they are used.
Creation and sources: Textures are created with a renderer, a pixel format, an access mode, and a
Properties and updating data: SDL_QueryTexture retrieves a texture’s format, access, width, and height. Streaming textures can
Rendering: Textures are drawn with SDL_RenderCopy or SDL_RenderCopyEx, using source and destination rectangles, and may be
Memory and lifecycle: Textures typically reside in GPU memory on capable backends, offering efficient rendering. They