Roomscale
Room-scale is a defining feature of virtual reality (VR) that enables a user to physically move through a mapped real‑world space while wearing a VR headset. In a room-scale setup, the system tracks the user’s position and orientation as they walk, turn, or crouch, translating those movements into motion within the virtual environment. A clear, unobstructed play area is typically required, often several square meters, to maximize freedom and safety.
Tracking in room-scale setups is achieved by either external sensors or inside‑out sensing. External systems use
Users usually define a play boundary, such as a guardian or chaperone, to prevent collisions with walls
Room-scale VR has evolved from wired, tethered configurations to wireless and standalone systems, broadening access for
Limitations include space requirements, calibration time, and occasional tracking occlusion or drift. As technology advances, inside‑out