Home

Roguelites

Roguelites are a subgenre of roguelike video games characterized by procedural generation and permadeath, paired with some form of persistent progression across runs. They aim to retain the high replay value and challenge of traditional roguelikes while offering tangible advancement, such as unlocked abilities, characters, or currencies that carry over to future attempts. The pace and accessibility are often lighter than classic roguelikes, with a greater emphasis on action and fast gameplay.

Core features typically include short or medium-length runs through randomly generated levels, permanent death for the

History and examples: The term emerged in the 2010s as developers blended roguelike mechanics with progression

Impact and reception: Roguelites have become a major strand in indie game development, popular for varied playstyles

current
attempt,
and
a
progression
system
that
persists
between
runs.
Loot,
upgrades,
and
new
options
encountered
during
a
run
may
unlock
advantages
for
future
attempts.
Styles
vary
from
real-time
action
and
platforming
to
deck-building
and
strategy
elements
tied
to
meta-progression.
systems
accessible
to
a
broader
audience.
Notable
titles
commonly
described
as
roguelites
include
The
Binding
of
Isaac,
Dead
Cells,
Slay
the
Spire,
Hades,
and
Enter
the
Gungeon.
Spelunky
is
often
cited
as
a
precursor
or
closely
related
example.
The
genre
continues
to
expand
across
genres,
from
action
games
to
roguelike
deck-builders
and
narrative-driven
experiences.
and
short,
repeatable
sessions.
They
have
influenced
design
trends
toward
meta-progression,
procedural
variety,
and
loot-driven
systems.
Critics
occasionally
point
to
repetition
or
grind
in
progression,
while
supporters
note
the
approachable
entry
point
and
enduring
replayability.