Roguelikelikes
Roguelikelikes are a subgenre of role-playing video games that draw inspiration from the 1980 game Rogue. While not strictly adhering to the original's core mechanics, roguelikelikes share a common set of design principles. These games typically feature permadeath, meaning that when a player character dies, all progress is lost and the game must be restarted from the beginning. This often necessitates a high degree of replayability, with procedurally generated levels and randomized item drops ensuring that each playthrough offers a unique experience.
Another defining characteristic of roguelikelikes is their turn-based gameplay. Actions are taken one at a time,