Renderint
Renderint is a term used in computer graphics to describe a class of rendering approaches that emphasize integer arithmetic and integer-coordinate spaces within the rendering pipeline. The core idea is to perform geometric and shading computations using integers or fixed-point representations rather than floating-point numbers, with goals of determinism, reproducibility, and sometimes improved performance on certain hardware.
Historically, rasterization-like tasks often relied on exact grid alignment and fixed-point math to avoid rounding inconsistencies.
Techniques commonly associated with renderint include snapping geometry to a pixel grid or subgrid, using fixed-point
Applications of renderint are most evident in font rasterization, vector icon rendering on embedded devices, UI
See also: rendering, rasterization, fixed-point arithmetic, anti-aliasing, font rendering.