RenderingEngines
Rendering engines are software systems that convert a description of a 3D scene into a 2D image. They form the core of computer graphics pipelines in applications ranging from video games and virtual reality to film production and architectural visualization. Rendering engines can operate in real time, producing images at interactive frame rates, or offline, generating highly accurate images with extensive sampling.
Scenes are defined by geometry, materials, lights, and cameras. The renderer evaluates visibility, shades surfaces, and
Most engines implement a rendering pipeline with stages such as geometry processing, shading, rasterization or ray
Rendering engines emerged from early scanline and rasterization techniques to advanced physically based renderers. Notable examples