PcSwkaraktärer
PcSwkaraktärer is a term used in Swedish-language discussions of computer game design and digital storytelling to describe a class of characters that reside within personal computer software and exhibit adaptive, interactive behavior. The term fuses elements of English and Swedish, with karaktärer meaning characters and PC signaling the platform context. The precise origin is unclear, but the label appears in academic writings and game design blogs in the early 21st century as a way to distinguish flexible, player-responsive characters from static non-player characters.
Characteristics: PcSwkaraktärer typically maintain internal state across play sessions, respond to player choices with branching dialogue
Applications: They are commonly discussed in the context of interactive fiction, role-playing games, educational software, and
Relation to other concepts: PcSwkaraktärer are related to non-player characters (NPCs), procedural content generation, adaptive narration,
Related topics include non-player characters, interactive fiction, procedural generation, and adaptive narrative.